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Adobe Creative Suite 5/5.5 Printing Guide

NI is a medium-sized ($500M to $1B USD) high-tech company whose products serve several markets including the design, industrial, and test and measurement markets. From a mix-versus-volume perspective, NI can be classified as a high-mix, low-volume organization (quadrant II) because it has more than a dozen primary product lines with more than 1,000 unique devices. Based on these characteristics, the corporate test strategy at NI emphasizes flexibility and reuse. By building flexible testers, NI test engineers can test all of the products within a product line on a single test station as well as quickly adapt the test stations to...

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Design for Sustainability a practical approach for Developing Economies

The NI test engineering team has developed and implemented a common test software and hardware platform that can be scaled across multiple product lines. The strategy was to create and maintain a standard test development software environment with flexible capabilities that engineers can use to focus on developing tests rather than reinventing their own, unique test frameworks. This not only fostered test code reuse across new products and product lines but also provided common interfaces with enterprise systems to help improve quality tracking and consistency in test data storage. To build the framework, the test engineering team used...

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Character Animation from a Motion Capture Database

This five-step guide details the recommended process for building software-defined test systems from start to finish. It presents these test engineering best practices in a practical and reusable manner and features specific examples used by industry-leading test engineering teams. It also references a scalable, software-defined production test system developed by the NI test engineering team for testing I/O modules for the NI CompactRIO platform, which is shown in Figure 3. CompactRIO is an advanced embedded control and data acquisition system designed for applications that require high performance and reliability. ...

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Design Elements & Principles

Your company has a test strategy in place. Your test architects have done an excellent job in putting together a solid software framework that takes your test engineers’ needs into consideration. Now that you know your constraints as well as priorities, you are ready to start designing your test system. The first step is to determine the measurement requirements for your device(s) under test. This section outlines the various factors to consider when evaluating the measurement needs of your test system. It also examines the process the National Instruments test engineering team underwent to choose instrumentation for the automated test...

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Design and access statements - How to write, read and use them

Ensure you understand the project vision and spend time documenting and determining the project objectives. Produce a project plan document that describes the test system deliverables. It is a good idea to document what is in scope as well as out of scope for absolute clarity. Verify the content of this document with the key stakeholder, spending time to walk them through it, and ask them to sign off on it. You should plan for some degree of scope creep in most projects; therefore, it is important to design a process to manage these changes. You can then implement a...

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PRO/E DESIGN ANIMATION TUTORIAL

Put the concepts discussed previously into practice by examining a real-world example. As with other scenarios in this guide, this example is based on the automated test system for testing a variety of CompactRIO I/O modules. The scope of this system is to test a product family of more than 50 I/O modules for the CompactRIO platform, which is an advanced embedded control and data acquisition system designed for applications that require high performance and reliability. In addition, the test system must be scalable to test future CompactRIO module releases. ...

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Designing Automated Test Systems - A Practical Guide to Software- Defined Test Engineering

After determining the measurement needs of your test system, you can begin architecting your hardware framework. Many test engineers jump straight into matching their measurement needs to instruments available on the market. A better approach is to first pinpoint a suitable test platform that can serve as the core or nucleus of your test system. You can choose from many platforms, most of which are based on one of the four most commonly used instrument backplanes/buses –PXI, GPIB, USB, and LAN. Because each of these buses has at least some advantages and limitations (as discussed in chapter 4 of the...

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CS 4204 Computer Graphics

Another factor is the ease with which you can scale or modify your system. This is especially important if your test system has the potential to change during the course of its lifetime. One example of this is if you are building a system to test a product family that is continually expanding. In such a case, you may need to add new functionality to the system without making significant changes that could force you to redesign your test rack. Measurements Diversity The platform that serves as the core of your test system must be able to address a significant...

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DreamWorks Animation 2011

In 2011, DreamWorks Animation once again achieved both commercial and critical success. Our films Kung Fu Panda 2 and Puss in Boots together reached $1.2 billion at the worldwide box office, and each was among the top dozen highest-grossing movies of the year. Kung Fu Panda 2 and Puss in Boots were also among the very best reviewed films of 2011, and the Academy of Motion Picture Arts & Sciences recognized both with nominations for Best Animated Feature Film. At the same time, 2011 revealed some challenges for the broader industry, in particular the declining home video market. While...

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Using gretl for Principles of Econometrics, 3rd Edition

There is a new method of rendering that was recently developed. It is called radiosity. It does something all the other rendering methods don't do: it figures out the relationship in the scene of all the objects present. For example, in real life, if you take a bright colored ball and put it into a white room, the walls of the room are going to reflect a little bit of color from the ball, making them look a little reddish for example. This is not possible in raytracing, since it does not bounce rays off of matte objects, such as a wall. You can compare the above...

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Modeling and Rendering for Realistic Facial Animation

In regard to 3D modeling, there are three primary operations: addition, subtraction, and intersection. In order to create a boolean object, you first need two other objects. They can be primitves or other meshes. They also need to intersect in 3D space. If you do addition, the resulting object will be the sum of the two initial objects. It will look as if the two were welded. If substration is what you are doing, the second object get subtracted from the first one. A hole in the shape of the second object is created in the first one. All the space that was occupied by both of...

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ENGINEERING SOFTWARE FOR ACCESSIBILITY

In real life, we can tell where objects are by measuring distance between them. As for placing them, moving them, and keeping track of where they are nature has developed a pretty good system. On the computer though, we have to somehow keep track of objects in a 3D scene. Mathematicians have developed the coordinate system. You have probably learned in geometry about the X and the Y axis. Well, these two axis define a coordinate plane, that is, a two dimentional world. However, to work in three dimentions, we need one more axis, the Z axis....

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Realistic Face Animation for Speech

Each axis is like a number line. The three axis are perpendicular to each other. The point at which they intersect is called the point of origin. The point of origin is designated as 0,0,0, because it is located on the 0 point on all three axis. Now let's say that you want to define a point in space. You can do this by giving three numbers. The first one is the distance of the point from the origin in the X axis. The second one is the offset of the point from the point of origin along the Y axis, and the third on...

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Extracting Diablo II Animations

Digitizing is the process of converting a continuos signal (such as sound or video) into distinct units that the compute or other electronic equipment can process. There are many ways to digitize things. there is the microphone, which digitizes sound. The scanner can digitize photos and other images. A digital camera is able to bring video into the computer. You can also digitize 3D objects. For that you use a 3D digitizer. These come in many different shapes and sizes. They usually use lasers to map out the 3D points and create a mesh. Some other ones may use a pen as a probe which is attached...

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Facial Expressions and Animation

Animation! This is the vehicle you have chosen to express yourself in. A whole list of tools are required: drawing, timing, phrasing, action, acting, pantomime, staging, imagination, observation, interpretation, logic, caricature, creativity, clarity, empathy, and so on—a mind boggling array of prerequisites. Rest at ease. You were born with all of them. Some of them may need a little sharpening, others may need to be awakened as from a deep sleep, but they are as much a part of you as arms, legs, eyes, kidneys, hemoglobin, and speech. Reading and observing are two emancipators of the dormant areas of...

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Composable Controllers for Physics-Based Character Animation

A well constructed drawing should have all the parts and they should be put together beautifully, but that is not what you should see when you look at the drawing. What you should see is the emotion. In a drawing of a starving man you should see fear and hunger and despair, and you should feel this, plus pity and revulsion and anger. All gestures won’t be quite that dramatic, but all gestures are certainly more than their parts. Do this experiment: get a wooden match and look at it. That represents your model or, character in animation. Then...

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FLEXOGRAPHIC TECHNICAL ASSOCIATION FIRST 4.0 SUPPLEMENTAL FLEXOGRAPHIC PRINTING DESIGN GUIDE

It has been transformed from the anatomical match into a burnt match. If you had to draw a burnt match you wouldn't say to yourself, Okay, this is the anatomy of a match. No, you would say, This is a match whose anatomy has been burnt and twisted into an agonizing shape. A shape that if I imagine myself being in that state—if I feel what has happened to that match has happened also to me—then this is the feeling that I have to draw, to portray. We must be emotional about our subject whether it has to do with...

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Fiona Lyall graphic designer

Drawing for animation is not just copying a model onto paper; you could do that better with a camera. Drawing for animation is translating an action into drawing form so an audience can retranslate those drawings back into an experience of that action. You don’t just want to show the audience an action for them to look at it. You want to visualize an action for them to see – that is, to experience. That way you have them in your grasp, your power, and then the story can go on and the audience goes on with it, because they...

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The Animated Documentary

In drawing sessions, I try to direct the students' thoughts to the gesture rather than to the physical presence of the models and their sartorial trappings. It seems the less the model wears, the more the thinking is directed to anatomy, while the more the model wears, the more the thinking goes into drawing the costume. It’s a deadlock that you can only break by shifting mental gears from the “secondary” (details) to the “primary” (motive or driving force behind the pose). Remember, the drawing you are doing in class should be thought of as a refining process for your...

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FREE Mind Map Templates

“In striving for entertainment, our imagination must have neither limits nor bounds. It has always been a basic need in creative efforts. ‘Imagination,’ wrote Stanislavsky, ‘must be cultivated and developed; it must be alert, rich and active. An actor (animator) must learn to think on any theme. He must observe people (and animals) and their behavior—try to understand their mentality.’ “To one degree or another, people in our audience are aware of human and animal behavior. They may have seen, experienced or read about it. … Their knowledge, though limited, acts as a common denominator, and as we add to...

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Graphic Design Studio™ Guide

“How well we search out every little peculiarity and mannerism of our character and how well and with what 'life' we move and draw it, will determine the sincerity of it and its entertainment value, we want the audience to view our character on the screen and say: ‘I know that guy!’ (or in the case of gesture drawing: ‘I know what that person is doing, what he or she is thinking.’) Leonardo da Vinci wrote: ‘Build a figure in such a way that its pose tells what is in the soul of it. A gesture is a movement not...

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Gesture Drawing for Animation

Gesture is the vehicle used in fitting a character into the role it is called upon to act out. We have drawn variously, dogs, mice, owls, elephants, cats, people, and so on; each distinct characters with distinct bodily shapes and bodily gestures. To approach a model with the idea of copying a human figure plus its clothing could be called a waste of time. Our interest is in seeing the differences in each personality and their individualistic gestures and, like a good caricaturist, capture the essence of those differences. When we review the cast of characters in our past films we...

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From Print Design to Web Design Using Smalltalk to Connect both Worlds

The word essence to me is almost philosophical in meaning: “That in being which underlies all outward manifestations ... Applied to drawing it is the motive, mood or emotion as displayed through the gestures of the physical body. Anatomy and mechanics are always present too, but in the end the essence of each pose must prevail if we want to win the award for best animated scene (’scuse me - scenes). Lots of things to think about: proportion, anatomy, line, structure, weight, negative space, angles, squash and stretch, perspective, and more, but you can be off in lots...

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Healthy Workplaces Working together for risk prevention

We are all at different stages of development so must search out our own weak areas and concentrate on those. Let’s hear it for the spirit of search and discovery. Anytime is a time to be adventurous if it spurs you on to some worthy goal. I have Xeroxed some drawings that Frederich Banbery did for the book, The Posthumous Papers of the Pickwick Club by Dickens, that I think are and excellent example of Essence Drawings. There is a minimum of line and rendering, but a maximum of gesture and feeling. And they radiate the type of humor...

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Curriculum For Graphic Designer (Certificate Level- 6 months)

We actually create nothing of our ourselves—we merely use the creative force that activates us. And when we draw we are not using the left brain to record facts, we have shifted gears and are now using the right brain to create a little one picture story. With, of course, the facts that the left brain collected and named and itemized in former study periods. This is not a study period; this is a show and tell period (time we are not studying). Do you feel that you are too limited in knowledge? Robert Henri, that great teacher of art said...

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Graphic Design 101 for Marketing Professionals

I'm not advocating abandoning the study of the figure. Anatomy is a vital tool in drawing—but don't mesmerize yourself into thinking that knowing the figure is going to make an artist of you. What is going to make an artist out of you is a combination of a few basic facts about the body, a few basic principles of drawing and an extensive, obsessive desire and urge to express your feelings and impressions. Yehudi Menuin, the violinist started out at the top of his profession. He played in concerts at a very young age and in his late teens...

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Computer Graphics & Animation

He worried that if that inspired way of playing ever left him, he'd not be able to play. So he took lessons and learned music (finally getting the left brain into the art). It didn't alter his playing ability but it bought him some insurance. I'm suggesting that somehow he had early on tapped the creative force and bypassed the ponderous study period, like all geniuses seem to do. I have a Mozart piano piece that he wrote when he was around 9 years old. I've been working on it for years and still can't play it. Who...

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Interactive Computer Graphics

Carry a sketch book—a cheap one so you won't worry about wasting a page. Sketch in the underground, while watching television, in pubs, at horse shows. Sports events are especially fun to sketch— boxing matches, football games, etc. Draw constantly. Interest in life will grow. Ability to solve drawing problems will be sharpened. Creative juices will surge. Healing fluids will flow throughout your body. An eagerness for life and experience and growth will crowd out all feelings of ennui and disinterest. Where are you going to get all this energy, you ask? Realize that the human body is like a dynamo,...

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Grids Are Good (Right?)

If you go on a trip, whether long or short, let your sketch book take preference over your camera. You'll find yourself looking and seeing more than ever before. You will find yourself searching out new things to see, new places to visit, more varieties of people to capture in your ever-growing sketch book. It will become your diary. Think of it as a graphic autobiography—a unique account of your personal observations of your all too brief journey on this planet. Sketch at home too. Never sit in front of the TV without a sketch pad on your lap. Sketch...

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SAS/GRAPH® 9.2 ODS Graphics Designer User’s Guide

There is substantial evidence that the independent design profession contributes directly to economic wealth and the creation of employment and indirectly through the economic benefits it provides to business. These indirect benefits were not investigated as part of the study, but other evidence exists to support this (Walsh et al 1992). In the UK, the design profession contributes to exports, but only to established European and American markets. The UK design sector is well established, with 12,450 design consultancies, 47,400 self-employed and freelance designers, 77,100 in-house designers in other businesses, and a turnover of £11.6...

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