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  1. Module 16: Distributed-System Structures • Network-Operating Systems • Distributed-Operating Systems • Remote Services • Robustness • Design Issues 16.1 Silberschatz and Galvin 1998 
  2. Network-Operating Systems • Users are aware of multiplicity of machines. Access to resources of various machines is done explicitly by: – Remote logging into the appropriate remote machine. – Transferring data from remote machines to local machines, via the File Transfer Protocol (FTP) mechanism. 16.2 Silberschatz and Galvin 1998 
  3. Distributed-Operating Systems • Users not aware of multiplicity of machines. Access to remote resources similar to access to local resources. • Data Migration – transfer data by transferring entire file, or transferring only those portions of the file necessary for the immediate task. • Computation Migration – transfer the computation, rather than the data, across the system. 16.3 Silberschatz and Galvin 1998 
  4. Distributed-Operating Systems (Cont.) • Process Migration – execute an entire process, or parts of it, at different sites. – Load balancing – distribute processes across netowrk to even the workload. – Computation speedup – subprocesses can run concurrently on different sites. – Hardware preference – process execution may require specialized processor. – Software preference – required software may be available at only a particular site. – Data access – run process remotely, rather than transfer all data locally. 16.4 Silberschatz and Galvin 1998 
  5. Remote Services • Requests for access to a remote file are delivered to the server. Access requests are translated to messages for the server, and the server replies are packed as messages and sent back to the user. • A common way to achieve this is via the Remote Procedure Call (RPC) paradigm. • Messages addressed t an RPC daemon listening to a port on the remote system contain the name of a process to run and the parameters to pass to the process. The process is executed as requested, and any output is sent back to the requester in a separate message. • A port is a number included at the start of a message packet. A system can have many ports within its one network address to differentiate the network services it supports. 16.5 Silberschatz and Galvin 1998 
  6. RPC Scheme Binds Client and Server Port • Binding information may be predecided, in the form of fixed port addresses. – At compile time, an RPC call has a fixed port number associated with it. – Once a program is complied, the server cannot change the port number of the requested service. • Binding can be done dynamically by a rendezvous mechanism. – Operating system provides a rendezvous daemon on a fixed RPC port. – Client then sends a message to the rendezvous daemon requesting the port address of the RPC it needs to execute. 16.6 Silberschatz and Galvin 1998 
  7. RPC Scheme (Cont.) • A distributed file system (DFS) can be implemented as a set of RPC daemons and clients. – The messages are addressed to the DFS port on a server on which a file operation is to take place. – The message contains the disk operation to be performed (i.e., read, write, rename, delete or status). – The return message contains any data resulting from that call, which is executed by the DFS daemon on behalf of the client. 16.7 Silberschatz and Galvin 1998 
  8. Threads • Threads can sen and receive messages while other operations within the tasks continue asynchronously. • Pop-up thread – created on “as needed” basis to respond to new RPC. – Cheaper to start new thread than to restore existing one. – No threads block waiting for new work; no context has to be saved, or restored. – Incoming RPCs do not have to copied to a buffer within a server thread. • RPCs to processes on the same machine as the caller made more lightweight via shared memory between threads in different processes running on same machine. 16.8 Silberschatz and Galvin 1998 
  9. DCE Thread Calls • Thread-management: create, exit, join, detach • Synchronization: mutex_init, mutes_destroy, mutex_lock, mutex_trylock, mutex_lock • Condition-variable: cond_init, cond_destory, cond_wait, cond_signal, cond_broadcast • Scheduling: Setscheduler, getscheduler, setprio, getprio • Kill-thread: cancel, setcancel 16.9 Silberschatz and Galvin 1998 
  10. Robustness To ensure that the system is robust, we must: • Detect failures. – link – site • Reconfigure the system so that computation may continue. • Recover when a site or a link is repaired. 16.10 Silberschatz and Galvin 1998 
  11. Failure Detection – Handshaking Procedure • At fixed intervals, sites A and B send each other an I-am-up message. If site A does not receive this message within a predetermined time period, it can assume that site B has failed, that the link between A and B has failed or that the message from B has been lost. • At the time site A sends the Are-you-up? message, it specifies a time interval during which it is willing to wait for the reply from B. If A does not receive B’s reply message within the time interval, A may conclude that one or more of he following situation has occurred: – Site B is down – The direct link (if one exists) from A to B is down. – The alternative path from A to B is down. – The message has been lost. 16.11 Silberschatz and Galvin 1998 
  12. Reconfiguration • Procedure that allows the system to reconfigure and to continue its normal mode of operation. • If a direct link from A to B has failed, this information must be broadcast to every site in the system, so that the various routing tables can be updated accordingly. • If it is believed that a site has failed (because it can no longer be reached), then every site in the system must be so notified, so that they will no longer attempt to use the services of the failed site. 16.12 Silberschatz and Galvin 1998 
  13. Recovery from Failure • When a failed link or site is repaired, it must be integrated into the system gracefully and smoothly. • Suppose that a link between A and B has failed. When it is repaired, both A and B must be notified. We can accomplish this notification by continuously repeating the handshaking procedure. • Suppose that site B has failed. When it recovers, it must notify all other sites that it is up again. Site B then may have to receive from the other sites various information to update its local tables. 16.13 Silberschatz and Galvin 1998 
  14. Design Issues • Transparency and locality – distributed system should look like conventional, centralized system and not distinguish between local and remote resources. • User mobility – brings user’s environment (i.e., home directory) to wherever the user logs in. • Fault tolerance – system should continue functioning, perhaps in a degraded from, when faced with various types of failures. • Scalability – system should adapt to increased service load. • Large-scale systems – service demand from any system component should be bounded by a constant that is independent of the number of nodes. • Server’s process structure – servers should operate efficiently in peak periods; use lightweight processes or threads. 16.14 Silberschatz and Galvin 1998 
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