Lecture Computer graphics - Lesson 29: Mathematics of lightning and shading (Part 3)
Lecture Computer graphics - Lesson 29: Mathematics of lightning and shading (Part 3)
Lecture Computer graphics - Lesson 29: Mathematics of lightning and shading (Part 3). The main topics covered in this chapter include: traditional 3D hardware-accelerated lighting models, ambient light, diffuse light, specular light, phong's specular light equation,...
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