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3. The facilitator collects one Answer Sheet from each team. 4. The facilitator presents the correct response. • Team Aselected “b,” the most appropriate response, and advances three spaces. • Team C selected “a,” the second most appropriate response, and advances one space. • Team B selected “c,” the least appropriate response, and stays put. Finish Finish Finish Team A Team B Team C 5. The facilitator discusses the reasons for the ranking of the choices. 6. This ends play for Round 1. Round 2 1. The facilitator presents the second case study. 2. Each team records its response on the Answer Sheet. 3. The facilitator collects one Answer Sheet from each team. 4. The facilitator presents the correct response. • Teams B and C had the most appropriate response. • Team Ahad the least appropriate response. 5. The facilitator advances the icons for Teams B and C three spaces and leaves Team A’s icon on the third space. Finish Finish Finish Team A Team B Team C 6. This ends play for Round 2. 172 Games That Boost Performance Rounds 3 to 5 1. Play continues in this fashion until the facilitator has presented five scenarios. 2. The first team to cross into “finish” wins. 3. If time runs out, the team that has advanced the farthest on the Game Chart is declared the winner. •CUSTOMIZING HARD CASE Size of Group • Divide smaller groups into two or three teams. • Divide larger groups into five teams. You will need to add two tracks to the Game Chart. Be sure to allow for more time to discuss and evaluate the listed items and be sure to review the results of the game with the entire group. Time of Play • Shorten or lengthen the time for a round of play depending on the difficulty of the question material or the understanding level of the group. • Expand or contract the number of rounds of play. • Conduct as a “whole course” game by continuing play in the succeeding modules. Method of Play • Create several sets of questions in different topics. Allow the teams to select the next topic. • Assign one or more case studies as a take-home exercise and then, in the next session, conduct the game using several of the case studies assigned. Scoring • At present, the Game Chart has twelve steps for advancing the icon. You can shorten or lengthen the amount of game play by simply shortening or length-ening the Game Chart. Hard Case 173 • Create a multiple-choice question format and award three spaces for the most correct, one space for the second most correct, and no spaces for the least correct. • Create a case study offering four choices, making sure that at least two choices receive the same number of spaces—choice 1: advance three spaces, choice 2 and choice 3: advance one space, and choice 4: stay put. • Create a set of “RISK” questions where the icon moves UP a specified number of spaces for a correct response and DOWN for an incorrect response. 174 Games That Boost Performance PLAYER INSTRUCTIONS FOR Hard Case • Form two or three teams. • Each team selects a track on the Game Chart. • The facilitator presents a case study. • Record your response on the Answer Sheet. • Scoring: If your response is . . . Most Appropriate, your icon is advanced three spaces. Second Most Appropriate, your icon is advanced one space. Least Appropriate, your icon stays put. • The first team to reach finish wins. Games That Boost Performance. Copyright © 2005 by John Wiley & Sons, Inc. Reproduced by permission of Pfeiffer, an Imprint of Wiley. www.pfeiffer.com Hard Case 175 GAME CHART FOR Hard Case Finish #1 Start #1 Finish #2 Start #2 Finish #3 Start #3 Games That Boost Performance. Copyright © 2005 by John Wiley & Sons, Inc. Reproduced by permission of Pfeiffer, an Imprint of Wiley. www.pfeiffer.com 176 Games That Boost Performance ... - tailieumienphi.vn
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