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• One set of three soft throwing objects (bean bag, Koosh™ ball). • Anewsprint flip chart and felt-tipped markers to post the ongoing scores. • An overhead projector (if using transparencies). • Masking tape to designate “toe lines” for the target throw. • One noisemaker (optional). •PREPARATION Create a score sheet on a flip chart or chalkboard to record ongoing scores and number of earned target throws. Create a target by placing a 4-inch bowl on top of an ordinary 10-inch dinner plate. Place the target in the center of a conference or instructor’s table. Using masking tape, set-up a “toe line,” a line behind which players throw objects at the target. The toe line should be 6 to 7 feet from the target to discourage players from leaning over and dropping the balls onto the target. •GAME PLAY 1. Divide group into three teams—A, B, and C. 2. Each team selects two “knowledge” champions and one “throw” champion. • The “knowledge” champions try to earn up to three throws at the target by correctly responding to the Question Sheets. • The “throw” champion attempts to convert the earned throws into team points by throwing objects at the target. 3. Designate Team Aas the “home team.” Round 1: Question Time 1. Distribute Question Sheet #1 to each team. 2. Have knowledge champions write their team designator on the Question Sheet. 3. Give players 3 minutes to respond to questions. 58 Games That Boost Performance TEAM LinG - Live, Informative, Non-cost and Genuine! 4. Call time after 3 minutes. 5. Have Team A, the “home team,” select their three best question responses— the three responses they feel are the most correct. 6. Post the three question numbers on the flip chart or chalkboard. 7. Remind all teams that responses to these three questions selected by Team A will be the ONLY responses that earn throws at the target. 8. Collect one Question Sheet from each set of “knowledge” champions. 9. Go over Question Sheet #1. 10. Award one throw at the target for each correct response to one of the “three best” questions. 11. Indicate how many throws each team earned. Round 1: Target Throw 1. Each team sends its “throw” champion to the target to convert the earned throws into points. Each throw earns points, as follows: • In the center bowl 5 points. • On the target or plate 2 points. • Off the plate or target 0 points. 2. Tally and record the score for each team. This concludes the first round of play. Round 2 1. Designate Team B as “home” team. 2. Distribute Question Sheet #2. 3. Have Team B designate their “three best responses.” 4. Award target throws based on the accuracy of the responses to Team B’s “three best.” 5. Target throws are the same as in Round 1. Champions 59 TEAM LinG - Live, Informative, Non-cost and Genuine! Round 3 1. Designate Team C as the “home team.” 2. Distribute Question Sheet #3. 3. Have Team C designate their “three best responses.” 4. Award target throws based on the accuracy of the responses to Team C’s “three best.” 5. Target throws are the same as in Round 1 and Round 2. End of Game The team with the most points is declared the winner. POST-GAME DEBRIEFING After the conclusion of the game, ask the teams: • What was your basis for selecting your three best responses? • How did you pick your knowledge champions? What expectations did you have of them and how did you communicate those expectations? • How did you pick your throw champion? What expectations did you have of them and how did you communicate those expectations? • How can we better communicate our individual strengths to our teammates so that they can consciously play to those strengths? • Knowledge Champions: What did you expect in the way of support from your teammates? • Throw Champions: What did you expect in the way of support from your team-mates? • What, if any, coaching took place between rounds of play? • What coaching or performance feedback would have been useful? • How does coaching or performance feedback improve our confidence? • What sort of feedback or coaching do we usually get in the workplace? 60 Games That Boost Performance TEAM LinG - Live, Informative, Non-cost and Genuine! • What are your lessons learned from Champions that will boost your team performance? At play, at work, and in life we know we are doing well because we receive feed-back to that effect. If we are never specifically praised for what we do or how we do it, we assume we are doing OK, but have no way of knowing how we might improve. In the absence of regular, focused, and specific feedback we are stuck doing things as we’ve always done them. •GENERAL COMMENTS • At first glance, this game may seem a little complicated, but the proof is in the play. For the past three semesters students at UMBC selected Champions as the favorite review game because of the quality of its play—a competitive game environment that encourages both mental AND physical skills within the group. • Home Field Advantage. Aunique feature of Champions is the creation of a rotat-ing “home field advantage.” Allowing each team, in turn, to determine that the “target throw” selections are based on matching THEIR best three responses simulates this “advantage.” So it comes as no surprise that “home” teams earned a whopping 50 percent more tosses during their rounds than their opponents did. • Remind teams that they may change their knowledge and throwing champi-ons between rounds. This reminds teams of ongoing issues of delegation and personnel selection. • Champions provides an opportunity to not only reinforce job or task specific knowledge, but to demonstrate the value of coaching, both in developing our substantive knowledge and in our ability to physically carry out assigned tasks. • Use soft throwing objects such as Koosh balls or beanbags; they work much better than tennis or Ping-Pong balls, which tend to bounce off the target. • Allow teams to keep their own scores. This simplifies your administrative duties. If there is any question about self-scoring cheating, this can lead to an interesting discussion of workplace ethics and “doing anything” to win. • Allow throwers one or two practice tosses before their first turn. You may also allow each team a two-minute audition to select a throwing champion. Champions 61 TEAM LinG - Live, Informative, Non-cost and Genuine! • Once played, the ball stays where it lands. If thrower makes a bulls-eye (ball in center or in bowl), leave the ball in the bulls-eye for the rest of the thrower’s turn. •SAMPLE PLAY 1. The group of fifteen participants is divided into three teams of five players each—Team A, Team B, and Team C. 2. Each team selects two “knowledge” champions and a “throw” champion. 3. Team Ais designated as the “home team.” Round 1: Team A Is “Home Team” Question Time • Facilitator distributes Question Sheet #1: Sales Management. • Each team’s knowledge champion responds to Question Sheet #1. • Facilitator calls time after 3 minutes. • Team Aselects its three top responses—questions 1, 3, and 5. • Facilitator collects Question Sheet #1 from each set of “knowledge” champions. • Facilitator goes over the question set, but only awards a throw for each correct response to questions 1, 3, and 5. Scoring • Team Aresponded correctly to questions 1, 3, and 5. Team Aearns three target throws. • Team B responded correctly to question 5; their responses to questions 1 and 3 were incorrect. Team B earns one target throw. • Team C responded correctly to questions 1 and 5; their response to question 3 was incorrect. Team C earns two target throws. 62 Games That Boost Performance TEAM LinG - Live, Informative, Non-cost and Genuine! ... - tailieumienphi.vn
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