The research described in this chapter arises from the author’s work in designing and building a wearable graphics production facility used to create a new kind of visual art over the past 15 or 20 years. This work bridges the gap between computer graphics, photographic imaging, and painting with powerful yet portable electronic flashlamps. Beyond being of historical significance (the invention of the wearable computer, mediated reality, etc.), this background can lead to broader and more useful a