Using games in geographical and planning-related teaching: Serious games, edutainment, board games and role-play
Using games in geographical and planning-related teaching: Serious games, edutainment, board games and role-play
This paper reviews the use of games in geographical teaching, including prior to the emergence of computerbased (digital) games. The growing popularity of ‘serious games’ and ‘edutainment’ is addressed, focusing on their perceived advantages in classroom-based teaching.