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VIRTUAL REALITY HUMAN COMPUTER INTERACTION Edited by Xin‐Xing Tang VIRTUAL REALITY – HUMAN COMPUTER INTERACTION Edited by Xin‐Xing Tang Virtual Reality – Human Computer Interaction http://dx.doi.org/10.5772/3333 Edited by Xin-Xing Tang Contributors Giovanni Saggio, Manfredo Ferrari, Richard M. Levy, Stuart Gilson, Andrew Glennerster, Ying Jin, ShouKun Wang, Naifu Jiang, Yaping Dai, Umar Asif, J.P. Thalen, M.C. van der Voort, Alcínia Z. Sampaio, Joana Prata, Ana Rita Gomes, Daniel Rosário, Piovano Luca, Basso Valter, Rocci Lorenzo, Pasquinelli Mauro, Bar Christian, Marello Manuela, Vizzi Carlo, Lucenteforte Maurizio, Brunello Michela, Racca Filippo, Rabaioli Massimo, Menduni Eleonora, Cencetti Michele, Yusuf Arayici, Paul Coates, Zhuowei Hu, Lai Wei, Wilma Waterlander, Cliona Ni Mhurchu, Ingrid Steenhuis, Elham Andaroodi, Mohammad Reza Matini, Kinji Ono, Kazunori Miyata Published by InTech Janeza Trdine 9, 51000 Rijeka, Croatia Copyright © 2012 InTech All chapters are Open Access distributed under the Creative Commons Attribution 3.0 license, which allows users to download, copy and build upon published articles even for commercial purposes, as long as the author and publisher are properly credited, which ensures maximum dissemination and a wider impact of our publications. After this work has been published by InTech, authors have the right to republish it, in whole or part, in any publication of which they are the author, and to make other personal use of the work. Any republication, referencing or personal use of the work must explicitly identify the original source. Notice Statements and opinions expressed in the chapters are these of the individual contributors and not necessarily those of the editors or publisher. No responsibility is accepted for the accuracy of information contained in the published chapters. The publisher assumes no responsibility for any damage or injury to persons or property arising out of the use of any materials, instructions, methods or ideas contained in the book. Publishing Process Manager Mirna Cvijic Typesetting InTech Prepress, Novi Sad Cover InTech Design Team First published August, 2012 Printed in Croatia A free online edition of this book is available at www.intechopen.com Additional hard copies can be obtained from orders@intechopen.com Virtual Reality – Human Computer Interaction, Edited by Xin-Xing Tang p. cm. ISBN 978-953-51-0721-7 Contents Preface IX Section 1 Visualization of Virtual Reality and Vision Research 1 Chapter 1 Chapter 2 New Trends in Virtual Reality Visualization of 3D Scenarios 3 Giovanni Saggioand Manfredo Ferrari The Virtual Reality Revolution: The Vision and the Reality 21 Richard M. Levy Chapter 3 High Fidelity Immersive Virtual Reality 41 Stuart Gilson and Andrew Glennerster Section 2 Virtual Reality in Robot Technology 59 Chapter 4 A Novel Rehabilitation Evaluation Method on Virtual Reality Based on RRR-I 61 Ying Jin, ShouKun Wang, Naifu Jiang and Yaping Dai Chapter 5 Virtual Reality to Simulate Adaptive Walking in Unstructured Terrains for Multi-Legged Robots 79 Umar Asif Section 3 Industrial and Construction Applications 103 Chapter 6 Facilitating User Involvement in Product Design Through Virtual Reality 105 J.P. Thalen and M.C. van der Voort Chapter 7 Construction and Maintenance Planning Supported on Virtual Environments 125 Alcínia Z. Sampaio, Joana Prata, Ana Rita Gomes and Daniel Rosário ... - tailieumienphi.vn
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