Tài liệu miễn phí Đồ họa - Thiết kế - Flash

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Bài giảng CorelDRAW

Nội dung của Bài giảng CorelDRAW gồm 5 chương với các nội dung giới thiệu chung về CorelDRAW; công cụ tạo hình; công cụ hiệu chỉnh và biến đổi; công cụ tô màu, tạo văn bản; tạo hiệu ứng trong CorelDRAW.

3/17/2021 2:28:25 PM +00:00

Đề thi cuối học kỳ II năm học 2019-2020 môn Thị giác máy tính - ĐH Công nghệ

Đề thi cuối học kỳ II năm học 2019-2020 môn Thị giác máy tính giúp các bạn sinh viên có thêm tài liệu để củng cố các kiến thức, ôn tập kiểm tra, thi cuối kỳ. Đây là tài liệu bổ ích để các bạn ôn luyện và kiểm tra kiến thức, chuẩn bị cho kì thi sắp tới.

3/17/2021 1:49:51 PM +00:00

Đề thi kết thúc học kỳ I năm học 2019-2020 môn Đồ họa máy tính - ĐH Công nghệ

Đề thi kết thúc học kỳ I năm học 2019-2020 môn Đồ họa máy tính giúp các bạn sinh viên có thêm tài liệu để củng cố các kiến thức, ôn tập kiểm tra, thi cuối kỳ. Đây là tài liệu bổ ích để các em ôn luyện và kiểm tra kiến thức tốt, chuẩn bị cho kì thi học kì. Mời các em và các quý thầy cô giáo bộ môn tham khảo.

3/17/2021 1:29:39 PM +00:00

Đề thi kết thúc học kỳ I năm học 2020-2021 môn Đồ họa máy tính - ĐH Công nghệ

Đề thi kết thúc học kỳ I năm học 2020-2021 môn Đồ họa máy tính sẽ giúp các bạn biết được cách thức làm bài thi trắc nghiệm cũng như củng cố kiến thức của mình, chuẩn bị tốt cho kì thi sắp tới. Mời các bạn tham khảo nội dung chi tiết.

3/17/2021 1:29:32 PM +00:00

Hand book Software construction

Large software systems have many stakeholders. What will its users want? Can we describe user requirements, accurately and succinctly? Large software systems are very complex. Can we describe the design of a complex software system, accurately and succinctly? Can we be sure that a complex system will do what it is designed to do, and that it will not do anything unintended? In this course you will learn some incomplete answers to these difficult questions. I will also attempt to teach you how to “learn how to learn” the technical skills you will need in the future – as a competent computer professional.

3/17/2021 11:14:11 AM +00:00

Lecture Software design and architecture – Chapter 32

In this chapter, the following content will be discussed: Behavioral patterns, observer pattern, chain of command, component based software engineering, components, component based design, component model, CBSE.

3/17/2021 11:14:04 AM +00:00

Lecture Software design and architecture – Chapter 31

Lecture 31 – Design patterns. Design patterns make it easier to reuse successful designs and architectures. Expressing proven techniques as design patterns makes them more accessible to developers of new systems. Design patterns help you choose design alternatives that make a system reusable and avoid alternatives that compromise reusability.

3/17/2021 11:13:57 AM +00:00

Lecture Software design and architecture – Chapter 30

Lecture Software design and architecture – Chapter 30: Design patterns. In this chapter, the following content will be discussed: Structural design patterns, façade pattern, creational design patterns, singleton pattern, builder pattern, singleton, singleton objects, the singleton solution.

3/17/2021 11:13:51 AM +00:00

Lecture Software design and architecture – Chapter 29

In this chapter, the following content will be discussed: Design pattern classifications, structural design pattern, adapter pattern, structural design patterns, façade pattern, watch a movie with ease, façade - consequences, individual classes.

3/17/2021 11:13:44 AM +00:00

Lecture Software design and architecture – Chapter 28

In this chapter, the following content will be discussed: Introduction to design patterns, creational design patterns, structural design patterns, behavioral design patterns, design pattern classifications, structural design pattern, adapter pattern.

3/17/2021 11:13:36 AM +00:00

Lecture Software design and architecture – Chapter 27

In this chapter, the following content will be discussed: introduction to design patterns, creational design patterns, structural design patterns, behavioral design patterns, UML dynamic view, state diagrams.

3/17/2021 11:13:29 AM +00:00

Lecture Software design and architecture – Chapter 26

Lecture 26 – State machine diagram. In this chapter, the following content will be discussed: UML behavioral diagrams, sequence diagram, UML behavioral diagrams, state machine diagram, elements of a state machine diagram, creating a state machine diagram.

3/17/2021 11:13:23 AM +00:00

Lecture Software design and architecture – Chapter 25

In this chapter, the following content will be discussed: Design level class diagram, identifying classes/operations/attributes, associations, simple associations, multiplicity, aggregation, composition, generalization.

3/17/2021 11:13:15 AM +00:00

Lecture Software design and architecture – Chapter 24

The class diagram is a static model that shows the classes and the relationships among classes that remain constant in the system over time. The class diagram depicts classes, which include both behaviors and states, with the relationships between the classes. The following sections will first present the elements of the class diagram, followed by the way in which a class diagram is drawn.

3/17/2021 11:13:09 AM +00:00

Lecture Software design and architecture – Chapter 23

Lecture 23 – Class diagram. The class diagram is a static model that shows the classes and the relationships among classes that remain constant in the system over time. The class diagram depicts classes, which include both behaviors and states, with the relationships between the classes. The following sections will first present the elements of the class diagram, followed by the way in which a class diagram is drawn.

3/17/2021 11:13:02 AM +00:00

Lecture Software design and architecture – Chapter 22

Lecture 22 – Class responsibility collaboration cards. This chapter presents the following content: Class responsibility collaboration cards, responsibilities and collaborations, knowing responsibilities, doing responsibilities.

3/17/2021 11:12:54 AM +00:00

Lecture Software design and architecture – Chapter 21

Lecture 21 – Functional modeling. Models are used during the requirements engineering process to help derive the requirements for a system, during the design process to describe the system to engineers implementing the system and after implementation to document the system’s structure and operation.

3/17/2021 11:12:48 AM +00:00

Lecture Software design and architecture – Chapter 20

Lecture 20 – Functional modeling. System modeling is the process of developing abstract models of a system, with each model presenting a different view or perspective of that system. System modeling has generally come to mean representing the system using some kind of graphical notation, which is now almost always based on notations in the Unified Modeling Language (UML).

3/17/2021 11:12:42 AM +00:00

Lecture Software design and architecture – Chapter 19

Lecture 19 – Software requirement specification. Requirements are the descriptions of the services provided by a system and its operational constraints. It may range from a high level abstract statement to a detailed mathematical specification.

3/17/2021 11:12:36 AM +00:00

Lecture Software design and architecture – Chapter 18

Lecture 18 – Object orientation. An object is an entity with a well-defined boundary and identity that encapsulates state and behavior. State is represented by attributes and relationships; behavior is represented by operations, methods, and state machines.

3/17/2021 11:12:29 AM +00:00

Lecture Software design and architecture – Chapter 17

Lecture Software design and architecture – Chapter 17. After studying this chapter you will be able to: Interface design, styles of interfaces, design considerations, evaluation of design.

3/17/2021 11:12:22 AM +00:00

Lecture Software design and architecture – Chapter 16

Any software system is a service. A good service must satisfy the user's expectations. From the user's viewpoint, the first impression of a software system is its user interface (UI). Due to the fact that any software system should accept inputs, conduct computations, and display outputs, the user interface mainly performs two functions.

3/17/2021 11:12:15 AM +00:00

Lecture Software design and architecture – Chapter 15

A component is a deployable software package that can provide services to its clients; it may also itself require services from other components. A component remains self-contained and substitutable as long as its interface is unchanged. This chapter presents the following content: What is a component? Contractual interfaces, applicable domains of component-based architecture.

3/17/2021 11:12:08 AM +00:00

Lecture Software design and architecture – Chapter 14

Lecture 14 – Interaction-oriented software architectures. This chapter presents the following content: Components Of A Style, categories of Architectural Styles, interaction-oriented software architectures, model-view-controller (MVC), control flow in MVC.

3/17/2021 11:12:02 AM +00:00

Lecture Software design and architecture – Chapter 13

Lecture 13 – Implicit asynchronous communication software architecture. An architecture style (also known as an “architecture pattern”) abstracts the common properties of a family of similar designs. Define a family of systems in terms of a pattern of its structural organization.

3/17/2021 11:11:55 AM +00:00

Lecture Software design and architecture – Chapter 12

Software design and architecture (Lecture Notes) – Chapter 12: Shared data software architecture. An architecture style (also known as an “architecture pattern”) abstracts the common properties of a family of similar designs. Define a family of systems in terms of a pattern of its structural organization.

3/17/2021 11:11:49 AM +00:00

Lecture Software design and architecture – Chapter 11

Lecture 11 provides knowledge of shared data software architecture. An architecture style (also known as an “architecture pattern”) abstracts the common properties of a family of similar designs. Define a family of systems in terms of a pattern of its structural organization.

3/17/2021 11:11:43 AM +00:00

Lecture Software design and architecture – Chapter 10

Lecture 11 provides knowledge of shared data software architecture. An architecture style (also known as an “architecture pattern”) abstracts the common properties of a family of similar designs. Define a family of systems in terms of a pattern of its structural organization.

3/17/2021 11:11:37 AM +00:00

Lecture Software design and architecture – Chapter 9

After this chapter the student should have acquired the following knowledge and skills: introduction to architectural styles, distributed architectures, client server architecture, multi-tier architecture, distributed architectures, service oriented architecture.

3/17/2021 11:11:30 AM +00:00

Lecture Software design and architecture – Chapter 8

Lecture 8 – Distributed software architecture. An architecture style (also known as an “architecture pattern”) abstracts the common properties of a family of similar designs. Define a family of systems in terms of a pattern of its structural organization.

3/17/2021 11:11:22 AM +00:00