Unity iOS Essentials
Develop high performance, fun iOS games using Unity 3D
BIRMINGHAM - MUMBAI
Unity iOS Essentials
Copyright © 2011 Packt Publishing
All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.
Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book.
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First published: December 2011
Production Reference: 1011211
Published by Packt Publishing Ltd. Livery Place
35 Livery Street Birmingham B3 2PB, UK.
Cover Image by Parag Kadam (firstname.lastname@example.org)
Reviewers Fabio Ferrara
Alejandro Martínez Pomès
Acquisition Editors Steven Wilding
Robin De Jongh
Development Editor Susmita Panda
Technical Editors Ankita Shashi
Copy Editor Leonard D`Silva
Project Coordinator Joel Goveya
Proofreader Mario Cecere
Monica Ajmera Mehta
Graphics Valentina D`Silva
Production Coordinator Aparna Bhagat
About the Author
Born in 1961, Robert Wiebe has more than 30 years experience in designing, implementing, and testing software. He wrote his first game in 1979, as a high school student, using the 6502 assembler code on an Ohio Scientific C2-4P computer with 8k RAM. More recently, he has focused on developing games and utilities for Mac OS X.
His interests include collecting vintage computers, which include many pre-IBM PC era microcomputers, Apple Macintosh computers starting with the SE/30, running Mac OS 7 through to the Macbook Pro running Mac OS X that he uses today,
and both 2D and 3D game engines including Cocos2D, Torque, Cube 2, Dim 3, GameSalad, and Unity.
In addition to writing games, he has experience developing software in a number of industries, including mining, finance, and communications. He has worked for a number of employers, including Motorola as a Senior Systems Architect developing 2-way wireless data systems, and Infowave Software as the Software Development
Manager for their Imaging Division. After working for other people`s companies, he founded his own companies, Mireth Technology and Burningthumb Software, which are his primary interests today. This is his first book.
I would like to thank my son, Abram, who not only inspired me to pursue writing, but also has been instrumental in researching, reviewing, and revising the content of this book. I would also like
to thank my wife, Donna, for not only encouraging me, but also for making it possible for me to pursue the things I want to do. And finally, I would like to thank my daughter, Amanda, who keeps me focused on the things that really matter in life.
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