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The document Microsoft Excel Visual basic examples has present the content: problems accessing visual basic help, the menu editor and excel 97/2000, running add-in procedures from other workbooks, naming your modules and userforms, exporting and importing modules, sharing variable values between workbooks,...
4/8/2023 1:24:43 PM +00:00
Giáo trình Ứng dụng tiện ích trên website có nội dung gồm 3 chương trình bày về tạo tài khoản Google, hướng dẫn sử dụng Gmail, hướng dẫn sử dụng Google Drive,... Mời các bạn cùng tham khảo nội dung chi tiết!
4/8/2023 1:16:52 PM +00:00
Lecture Human-Computer interaction - Lesson 45: Conclusion. The main topics covered in this chapter include: human-computer interaction, user experience goals, software quality – usability, HCI and software engineers, success criteria in the new economy, human capabilities and characteristics,...
4/8/2023 3:45:54 AM +00:00
Lecture Human-Computer interaction - Lesson 44: Emerging paradigms. The main topics covered in this chapter include: searching system, web accessibility, web localization, new paradigms, information architecture, visual disabilities, reduced eyesight, web accessibility initiative,...
4/8/2023 3:45:48 AM +00:00
Lecture Human-Computer interaction - Lesson 43: Information retrieval. The main topics covered in this chapter include: various methods of provided audio feedback, ways in which software application communicates and conveys information to the user, information retrieval in desktop environment,...
4/8/2023 3:45:42 AM +00:00
Lecture Human-Computer interaction - Lesson 42: Communicating with users. The main topics covered in this chapter include: communicate with users, eliminate errors messages, process of notification and confirmation, other communication with users,...
4/8/2023 3:45:35 AM +00:00
Lecture Human-Computer interaction - Lesson 41: Asking users and experts. The main topics covered in this chapter include: types of interviews, unstructured interviews, structured interviews, semi-structured interviews, the interview process, preparing for unstructured interview, group interviews,...
4/8/2023 3:45:29 AM +00:00
Lecture Human-Computer interaction - Lesson 40: Observing users. The main topics covered in this chapter include: discuss the benefits & challenges of different types of observation, describe how to observe different users, discuss how to collect data while observing users, examine Various techniques think-aloud, diary studies & logging,...
4/8/2023 3:45:23 AM +00:00
Lecture Human-Computer interaction - Lesson 39: Behavior & form (Part 7). The main topics covered in this chapter include: principles of visual interface design, principles of information design, use of text and color in visual interfaces, consistency and standards,...
4/8/2023 3:45:13 AM +00:00
Lecture Human-Computer interaction - Lesson 38: Behavior & form (Part 6). The main topics covered in this chapter include: principles of visual interface design, principles of visual information design, keyboard accelerators should be maintained, creating a copy of the document,...
4/8/2023 3:45:06 AM +00:00
Lecture Human-Computer interaction - Lesson 37: Behavior & form (Part 5). The main topics covered in this chapter include: resolve the problem of mental model vs. implementation model; cope with better strategy to implement and develop interfaces; make software considerate; make software smart;...
4/8/2023 3:45:00 AM +00:00
Lecture Human-Computer interaction - Lesson 36: Behavior & form (Part 4). The main topics covered in this chapter include: undo functionality, files and save functionality, reverses previous action, user mental models of mistakes, undo enables exploration, designing an undo facility, incremental and procedural actions, blind and explanatory undo,...
4/8/2023 3:44:54 AM +00:00
Lecture Human-Computer interaction - Lesson 35: Evaluation (Part 7). The main topics covered in this chapter include: strategic nature of usability and evaluation, conceptual framework for developing an interactive product, more case studies,...
4/8/2023 3:44:48 AM +00:00
Lecture Human-Computer interaction - Lesson 34: Evaluation (Part 6). The main topics covered in this chapter include: the nature of the web, understanding users, technologies, environments, platforms, conceptual framework for developing user experience, process and lifecycle model,...
4/8/2023 3:44:42 AM +00:00
Lecture Human-Computer interaction - Lesson 33: Evaluation (Part 5). The main topics covered in this chapter include: heuristic evaluation, home page design, global navigation, trunk test, acid test for goodweb navigation, elements should pop off the page, reliance should be on overall appearance rather than details,...
4/8/2023 3:44:36 AM +00:00
Lecture Human-Computer interaction - Lesson 32: Evaluation (Part 4). The main topics covered in this chapter include: heuristic evaluation, web navigation design, web navigation 101, search-dominant users, link-dominant users, problems with the web experience, lack of web’s physicality,...
4/8/2023 3:44:29 AM +00:00
Lecture Human-Computer interaction - Lesson 30: Evaluation (Part 2). The main topics covered in this chapter include: framework to guide evaluation process, usability testing, explore the specific questions to be answered, selecting task and creating task scenarios and preparing test materials,...
4/8/2023 3:44:23 AM +00:00
Lecture Human-Computer interaction - Lesson 29: Evaluation (Part 1). The main topics covered in this chapter include: introduction to evaluation, design should progress in iterative cycles of design-evaluate-redesign, evaluation paradigms and techniques, engineers code instead of debating,...
4/8/2023 3:44:17 AM +00:00
Lecture Human-Computer interaction - Lesson 28: Behavior & form (Part 3). The main topics covered in this chapter include: significance of navigation, types of navigation, improving navigation, definition of navigation, navigation between multiple windows or pages, adjacent panes,...
4/8/2023 3:44:10 AM +00:00
Lecture Human-Computer interaction - Lesson 26: Behavior & form (Part 1). The main topics covered in this chapter include: behavior and form, software posture, posture for desktop, service representatives, desktop posture, sovereign posture, document centric application,...
4/8/2023 3:44:04 AM +00:00
Lecture Human-Computer interaction - Lesson 25: Design synthesis. The main topics covered in this chapter include: goal-directed design process, design principles, principles minimize work, principles and levels of operation, design guidelines, design rules, user-interface design guides,...
4/8/2023 3:43:58 AM +00:00
Lecture Human-Computer interaction - Lesson 23: Requirements. The main topics covered in this chapter include: significance of requirements, requirements narratives, requirements envisioning solutions, goal-directed design process, cumulative effect of requirements, programmer’s instincts,...
4/8/2023 3:43:49 AM +00:00
Lecture Human-Computer interaction - Lesson 22: User modeling. The main topics covered in this chapter include: moving from research to modeling, strengths of personas, personas and user-centered design, the elastic user, self-referential design, design edge cases, personas based on research,...
4/8/2023 3:43:40 AM +00:00
Lecture Human-Computer interaction - Lesson 20: User research (Part 2). The main topics covered in this chapter include: qualitative research techniques, ethnographic field studies, common issues in software engineering, directed ethnographic interview techniques, immersive observation, user-centered design (UCD) approaches,...
4/8/2023 3:43:33 AM +00:00
Lecture Human-Computer interaction - Lesson 19: User research. The main topics covered in this chapter include: research techniques, qualitative research techniques, technical, business and environmental contexts, help in design projects, question that leads to superior design,...
4/8/2023 3:43:27 AM +00:00
Lecture Human-Computer interaction - Lesson 18: Goal-directed design methodology. The main topics covered in this chapter include: goal-directed design methodology, success factors for technology products, software development process, goal-directed design model, perpetual intermediates,...
4/8/2023 3:43:18 AM +00:00
Lecture Human-Computer interaction - Lesson 16: HCI process and methodologies. The main topics covered in this chapter include: life-cycle models for interactive systems, waterfall model,
spiral model, RAD model, star life-cycle model, usability engineering model, goal directed model,...
4/8/2023 3:43:11 AM +00:00
Lecture Human-Computer interaction - Lesson 16: HCI process and methodology. The main topics covered in this chapter include: lifecycle models, software engineering, life-cycle process models, HCI in software processes, star life-cycle model, usability life-cycle model, definition of software engineering,...
4/8/2023 3:43:04 AM +00:00
Lecture Human-Computer interaction - Lesson 15: Interaction paradigms. The main topics covered in this chapter include: elements of WIMP interfaces, what are paradigms, paradigms of interaction, paradigm shifts: batch processing, graphical display, ubiquitous computing,...
4/8/2023 3:42:58 AM +00:00
Lecture Human-Computer interaction - Lesson 14: Interaction frameworks and styles. The main topics covered in this chapter include: models of interaction, physical aspects of interfaces, industrial interfaces, common interaction styles, command line interface, question/answer and query dialogue, form-fills and spreadsheets,...
4/8/2023 3:42:51 AM +00:00