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SAMPLE PUZZLE SHEET FOR Initial Assumptions Team Name Round 10Ain the B of R (government) 26L in the A(language) 12S of the Z (science) 2,000P in a T (measurement) 30D hath S, A, J, and N (miscellaneous) Here are sample puzzles you can use in your game play or to help you create your own. Puzzles 8 P in a G (measurement) 46 P of the U.S. (history) 50 S in the U.S. (geography) 3 G in a H T (sports) 52 W in a Y (measurement) 12 M in a Y (measurement) 7 G W of the W (history) 1,000 G in a K (measurement) 12 I in a F (measurement) 3 F in a Y (measurement) 20 Y in a S (measurement) 42 G in an oil B (measurement) 9 J in the S C (government) 3 P C—R, B, and Y (miscellaneous) 5 P on a B T (sports) 4 + 20 BB B in a P (nursery rhyme) 3 B M, S H T R (nursery rhyme) 100 U for a DC (book title) GL and the 3B (fairy tale) 15 M on a D M chest (literature) J and the B S (fairy tale) 27 Ain the C of the U.S. (government) Solutions 8 pints in a gallon 46 presidents of the U.S. 50 states in the U.S. 3 goals in a hat trick 52 weeks in a year 12 months in a year 7 great wonders of the world 1,000 grams in a kilogram 12 inches in a foot 3 feet in a yard 20 years in a score 42 gallons in an oil barrel 9 justices in the Supreme Court 3 primary colors—red, blue, and yellow 5 players on a basketball team 4 and 20 black birds baked in a pie 3 Blind Mice, See How They Run 100 Uses for a Dead Cat Goldilocks and the Three Bears 15 Men on a Dead Man’s Chest – yo ho ho . . . Jack and the Bean Stalk 27 amendments in the Constitution of the U.S. Games That Boost Performance. Copyright © 2005 by John Wiley & Sons, Inc. Reproduced by permission of Pfeiffer, an Imprint of Wiley. www.pfeiffer.com 210 Games That Boost Performance PUZZLE SHEET FOR Initial Assumptions Team Name (Puzzle) Round (Solution) Games That Boost Performance. Copyright © 2005 by John Wiley & Sons, Inc. Reproduced by permission of Pfeiffer, an Imprint of Wiley. www.pfeiffer.com PUZZLE SHEET FOR Initial Assumptions Team Name (Puzzle) Round (Solution) Games That Boost Performance. Copyright © 2005 by John Wiley & Sons, Inc. Reproduced by permission of Pfeiffer, an Imprint of Wiley. www.pfeiffer.com Initial Assumptions 211 Listen Up •PURPOSE • To demonstrate the focus and energy required in active listening. • To create a dialog about what constitutes good listening. •GAME OBJECTIVE To score the most points. •PLAYERS Eight or more. •TIME Fifteen to twenty-five minutes. •SUPPLIES • One Team Worksheet for each team. • One or more sets of tasks and solutions, prepared in advance for verbal presentation (see Samples I and II). • An overhead projector (if using transparencies). Listen Up 213 • One flip chart or chalkboard for scoring or feedback. • Stopwatch and noisemaker (optional) to be used to call time. •GAME PLAY 1. Divide group into teams of two players each. 2. Distribute one Team Worksheet to each team. 3. Inform players that you will be orally delivering directions to tasks that require their undivided attention. 4. Say that each task—mathematical or logical—requires a written response. Players are NOT allowed to take any notes or make any computations. 5. When instructed, players are to write their responses on the worksheet. 6. Team members may SILENTLY confer before writing the response. 7. Inform the players that you will be presenting ten tasks. 8. Ask each team to estimate how many tasks it will correctly answer. Post the estimates on the flip chart or overhead transparency. 9. Present each task, allowing 15 seconds for team responses. 10. Go over the correct responses. Award 1 point for each correct response. 11. Have each team tally its score. The team whose score matches or exceeds the original estimate wins. •POST-GAME DEBRIEFING Ask teams to identify and discuss the strategies they used to help them “listen up.” You may wish to ask: • On what basis did you make your estimate of your listening skills? • Whose actual score came close to your estimated score? • Whose actual score was off from your estimated score? 214 Games That Boost Performance ... - tailieumienphi.vn
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