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SOLUTION IN TEN MOVES FOR Floor Starting Design Move 1 Move 2 Move 3 Move 4 Move 5 Plan Ending Design Move 6 Move 7 Move 8 Move 9 Move 10 Games That Boost Performance. Copyright © 2005 by John Wiley & Sons, Inc. Reproduced by permission of Pfeiffer, an Imprint of Wiley. www.pfeiffer.com 134 Games That Boost Performance TEAM LinG - Live, Informative, Non-cost and Genuine! SOLUTION IN SIX MOVES WITH OBSTRUCTED SPACE FOR Floor Starting Design Plan Ending Design Move 1 Move 2 Move 3 Move 4 Move 5 Move 6 Games That Boost Performance. Copyright © 2005 by John Wiley & Sons, Inc. Reproduced by permission of Pfeiffer, an Imprint of Wiley. www.pfeiffer.com Floor Plan 135 TEAM LinG - Live, Informative, Non-cost and Genuine! TEAM LinG - Live, Informative, Non-cost and Genuine! Floor Teams •PURPOSE • To demonstrate the importance of prior planning in effective problem solving. • To demonstrate how assumptions affect our ability to communicate effectively. • To demonstrate the dynamics of self-directed teams. • To demonstrate the value of “thinking on your feet.” •GAME OBJECTIVE The set of teams that completes the required floor maneuver in the shortest time wins. •PLAYERS Six or more. •TIME Thirty-five to fifty-five minutes. •SUPPLIES • One roll of masking tape. • Overhead projector (if using transparencies) or a newsprint flip chart and felt-tipped markers. Floor Teams 137 TEAM LinG - Live, Informative, Non-cost and Genuine! • One set of six 5-inch 8-inch index cards for each set of teams. • Two sets of six markers—three red and three white—for each set of teams. • One set of two Instruction Sheets for each set of teams. • One set of two Planning Grids for each set of teams. • Paper and pens/pencils for each team. • Noisemaker (optional). •PREPARATION Create a floor grid (three-by-three Tic-Tac-Toe grid) as follows: • Using masking tape, outline a six-foot square on the floor. • Divide this square into two-foot sections, creating a three-by-three grid. Using six of the 5-inch 8-inch index cards, create a set of three “X” and three “O” cards for each set of teams by marking the letter “O” or “X” on both sides for easier identification. Find “markers” for team planning. The markers can be red and white chips, brown and white chess pawns, felt-tipped marker tops, or even red and white dice. (Note: the two colors do not have to be the suggested red and white.) •GAME PLAY 1. Divide the group into sets of two floor teams, three players to a team. 2. Have each team select a designator—the “X” floor team or “O” floor team. 3. Distribute one set of three “X” and three “O” cards to each team. 4. Have each team select an on-floor leader. The “X” and “O” on-floor leaders are responsible for directing their teams’ on-floor maneuvers. They also meet with the other team leader, as necessary. 5. Distribute the Instruction Sheets and Planning Grids to each team. 6. Give the two leaders 5 minutes to meet with their teams and to review the Instruction Sheet. 7. After 5 minutes, have each team take its assigned grid spaces. ... - tailieumienphi.vn
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