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TEAM LinG - Live, Informative, Non-cost and Genuine! Double Play •PURPOSE • To prompt teams to think through the process of change. • To reenergize a group with a quick brainstorming activity. • To demonstrate critical thinking skills used in problem solving. •GAME OBJECTIVE To score the most team points. •PLAYERS Nine to thirty. •TIME Thirty to sixty minutes. •SUPPLIES • Five worksheets and pencils or pens for each team. • An overhead projector (if using transparencies) or newsprint and felt-tipped markers for posting word pairs and solutions. Double Play 97 TEAM LinG - Live, Informative, Non-cost and Genuine! • Stopwatch or timing device. • Noisemaker (optional). •PREPARATION Select five word pairs (see Double Play Sample Word Changes list for examples). Write each pair of words on one Worksheet. Prepare enough sets of the five Worksheets so that each team will receive a set. •GAME PLAY 1. Divide the group into teams of three to five players. 2. Distribute one set of Worksheets to each team. 3. Explain that teams will have 7 minutes to transform, in a series of word changes—one letter for each word change—as many pairs of words as possible. Rules of the Word Change • Each acceptable word change costs the team “one change.” • Only one letter may be changed at a time, as follows: Changing one letter in place (bale to balk). Drop one letter, add one letter (foil to file). Anagram—rearrange word order (silo to soil). • All words must have the same number of letters. • All words must be found in a desktop dictionary. • Present an example: Change WORD-to-WISE WORD-wore-wire-WISE 4. Begin play. 5. Call time after 7 minutes. 6. Collect one set of Worksheets from each team. 98 Games That Boost Performance TEAM LinG - Live, Informative, Non-cost and Genuine! Scoring 1. Award 5 points for each pair of words transformed. 2. Award a 3-point bonus for the team that used the fewest words to transform the word pair. 3. Declare the team with the most points the winner. •POST-GAME DEBRIEFING Here are some suggested questions that may help the players think through their experience in the activity: • What was the hardest part of getting started? How did you approach the process of substitution and change? • Who had the first breakthrough? How easy or difficult was it for them to get the team’s attention? • Did your performance improve in successive rounds? What became easier? • Who played what role in helping the teams move forward? • Who found this a very easy process? Did they make an attempt to explain their process to the team? Did this make a difference? • Who found this a very difficult process? What was the impact on the team? • Who was tempted to solve it by yourself rather than work collaboratively? What impact did this have on the team? • Did any other factors slow you down? If so, what? • What impact did a sense of competition have on your ability to solve the word transformation? • How did the process you used in your team shift over time? If you use this game to facilitate a discussion of what it takes for groups to embrace change, select from the following questions: • What is an example of a recent “change initiative” that the group has experienced? • What was the sequence of events that led up to this change? Double Play 99 TEAM LinG - Live, Informative, Non-cost and Genuine! • What was the sequence of events that took place within the change itself? • What were the “moving pieces” affected in this change? • What were the relationships that were affected by the change? • What did those who were leading this change forget to address? • How long did it take to bring about the change? • How could the process have been shortened or made less painful? If you use this game to facilitate a discussion of what it takes for teams to succeed, ask: • What impact does clear success criteria have on team performance? (It enables teams to “keep score” and get immediate feedback on how well they are doing.) • What happens when there are clear incentives that link performance to rewards? • How do criteria help you see who is, or is not, contributing? • What would it be like in the workplace if we had clear criteria for determining the “best way to skin a cat” and were left to our own discretion and imagina-tion to reach that goal? To link the experience of game play back to the workplace and to normal team behaviors, consider the following questions: • What are the challenges in working out a method for doing work in your real life team? • What is the first step in figuring out who will do what? • What is your preferred way to contribute to team efforts? • What are examples of “what has worked” and “what hasn’t worked” when you tried to use your preferred approach? • When a team is challenged to turn one thing into something else, what are the common barriers? • What is the impact of knowing the ultimate goal (what the transformation needs to look like when you are done)? • How often do you know in advance what the ultimate goal is? • How do you establish a method or process when the ultimate goal is unclear? 100 Games That Boost Performance TEAM LinG - Live, Informative, Non-cost and Genuine! ... - tailieumienphi.vn
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