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TEAM LinG - Live, Informative, Non-cost and Genuine! Games That Boost Performance STEVE SUGAR AND CAROL WILLETT TEAM LinG - Live, Informative, Non-cost and Genuine! About This Book Why is this topic important? As the complexity of the issues we must solve multiplies from one day to the next, our successes as members of teams increasingly depends on our ability to share information, solve problems, collaborate, and play intentionally to each other’s strengths. Games That Boost Performance tackles head-on the challenge of how we progress from being strong individual contributors to being effective team members. While the content of the games can easily be adapted to any industry, profession, or topic, the underlying themes of all these games reinforce the importance of learning to work together in order to achieve our goals. Boosting performance is not simply a matter of adequate capitaliza-tion, good leadership, or reliable infrastructure. Improved performance rests on the ability of every team to boost the performance of its individual members and its performance as a collective unit. What can you achieve with this book? This book serves as both a working reference and a valuable source of games that focus teams on the factors that will enable them to succeed—regardless of the goal, regardless of the time frame. In the first part of the book, the authors create a foundation for thinking about the issues that confront all teams and the skills that facilitators need to be able to guide discussion of those issues. What follows—the heart of the book—are thirty games, set-up instructions, and discussion notes that will enable the novice or experienced facilitator to lead effective team-building exercises. How is this book organized? The Introduction lays out some basic rules for success in using games to teach and outlines thirteen performance improvement goals common to most teams—these include coaching, collaboration, communication, creativity, feed-back, goal definition, planning/strategy, role definition, tapping team resources, values/culture, and working with information. A matrix shows which games link to which team-building goals. The games can be used to enhance team problem-solving skills by highlighting how we go about defining a problem, brainstorming alternatives, thinking lat-erally, and developing strategies. They can be used to surface and compare deeply held values, to explore the con-ditions under which teams choose to compete or collaborate, and to make manifest the “myths” individuals hold about their organizations. Each game describes the purpose, ideal audience size, rules of play, instructions, facilitator notes, timing, and worksheets or templates, as appropriate. TEAM LinG - Live, Informative, Non-cost and Genuine! TEAM LinG - Live, Informative, Non-cost and Genuine! ... - tailieumienphi.vn
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